Animator
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location
Stockholm
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published date
2026-03-02
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company name
Recommended by AB
Overview
Intro: What if you could create lifelike digital humans — not for cinematic films, but for a continuously running real-time multiplayer platform? At Avanti, we merge advanced game technology with cloud infrastructure to deliver next-gen interactive gaming experiences. We build scalable digital environments powered by motion capture, AI-driven characters, and real-time systems, replacing traditional live studios. Responsibilities: - Clean and process motion capture data from live dealer performances. - Translate live capture data into Metahuman character rigs. - Refine and enhance mocap animations to ensure natural, fluid Metahuman movement. - Create transitional animations and blends between mocap sequences. - Develop animation libraries for dealer actions (card dealing, chip handling, gestures). - Work with Metahuman facial capture and animation systems. - Collaborate with developers to implement animations in Unreal Engine. - Optimize animations for real-time streaming performance. - Maintain animation consistency and quality across all dealer actions. Qualifications: - Proven experience working with motion capture pipelines. - Strong animation skills in Maya. - Experience implementing animation within Unreal Engine. - Deep understanding of animation blending and state machines. - Strong understanding of human movement and body mechanics. - Ability to operate effectively in a real-time production environment.
Must Have
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Proven experience working with motion capture pipelines
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Strong animation skills in Maya
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Experience implementing animation inside Unreal Engine
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Deep understanding of animation blending and state machines
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Strong understanding of human movement and body mechanics
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Ability to work in a real-time production environment
Nice To Have
• Experience working with Metahuman
• Background in AAA, gaming or real-time interactive productions
• Experience optimizing animation for performance in engine
full-time