{"id":788999,"date":"2026-08-12T22:53:02","date_gmt":"2026-08-12T22:53:02","guid":{"rendered":"https:\/\/wp.jsweden.com\/careerscareer\/animator\/"},"modified":"2026-08-12T22:53:02","modified_gmt":"2026-08-12T22:53:02","slug":"animator","status":"publish","type":"career","link":"https:\/\/wp.jsweden.com\/sv\/careerscareer\/animator\/","title":{"rendered":"Animator"},"content":{"rendered":"<p><em>What if you could create lifelike digital humans \u2014 not for a cinematic, but for a continuously running real-time multiplayer platform?<\/em><\/p>\n<p><em>At Avanti, we combine advanced game technology with cloud infrastructure to build a new generation of interactive gaming experiences. Instead of traditional live studios, we create scalable digital environments powered by motion capture, AI-driven characters and real-time systems.<\/em><\/p>\n<p><em>Now we are looking for an <\/em><strong><em>Animator<\/em><\/strong><em> who wants to push realism inside a real-time engine environment.<\/em><\/p>\n<p><strong>The Role \u2013 Creating Lifelike Digital Humans<\/strong><\/p>\n<p>You will work with motion capture data, refine it, shape it and implement it inside Unreal Engine to ensure seamless, believable animation flows.<\/p>\n<p>Your focus will include:<\/p>\n<ul>\n<li>\n<p>Clean and process motion capture data from live dealer performances<\/p>\n<\/li>\n<li>\n<p>Translate live capture data into Metahuman character rigs<\/p>\n<\/li>\n<li>\n<p>Refine and enhance mocap animations to ensure natural, fluid movement on Metahumans<\/p>\n<\/li>\n<li>\n<p>Create transitional animations and blends between mocap sequences<\/p>\n<\/li>\n<li>\n<p>Develop animation libraries for various dealer actions (card dealing, chip handling, gestures)<\/p>\n<\/li>\n<li>\n<p>Work with Metahuman facial capture and animation systems<\/p>\n<\/li>\n<li>\n<p>Collaborate with developers to implement animations in Unreal Engine<\/p>\n<\/li>\n<li>\n<p>Optimize animations for real-time streaming performance<\/p>\n<\/li>\n<li>\n<p>Maintain consistency and quality across all dealer animations<\/p>\n<\/li>\n<\/ul>\n<p>The challenge is subtle but demanding: Characters must feel human, in their movement in the way they act. Not static and robotic, which is going to be fun!<\/p>\n<p>Transitions must be seamless. Sequences must blend naturally. Movements must respond correctly to gameplay logic.<\/p>\n<p><strong>Functional Skills<\/strong><\/p>\n<p>We are specifically looking for:<\/p>\n<ul>\n<li>\n<p>Proven experience working with <strong>motion capture pipelines<\/strong><\/p>\n<\/li>\n<li>\n<p>Strong animation skills in <strong>Maya<\/strong><\/p>\n<\/li>\n<li>\n<p>Experience implementing animation inside <strong>Unreal Engine<\/strong><\/p>\n<\/li>\n<li>\n<p>Deep understanding of <strong>animation blending and state machines<\/strong><\/p>\n<\/li>\n<li>\n<p>Strong understanding of human movement and body mechanics<\/p>\n<\/li>\n<li>\n<p>Ability to work in a real-time production environment<\/p>\n<\/li>\n<\/ul>\n<p>We are looking for someone who understands the full animation lifecycle \u2014 from capture to final in-engine implementation.<\/p>\n<p><strong>Nice to Have<\/strong><\/p>\n<ul>\n<li>\n<p>Experience working with Metahuman<\/p>\n<\/li>\n<li>\n<p>Background in AAA, gaming or real-time interactive productions<\/p>\n<\/li>\n<li>\n<p>Experience optimizing animation for performance in engine<\/p>\n<\/li>\n<\/ul>\n<p><strong>Who You Are<\/strong><\/p>\n<ul>\n<li>\n<p>You care deeply about realism.<\/p>\n<\/li>\n<li>\n<p>You notice when something feels off \u2014 even if others don\u2019t.<\/p>\n<\/li>\n<li>\n<p>You enjoy refining details until movement feels natural.<\/p>\n<\/li>\n<li>\n<p>You understand both the artistic and technical side of animation.<\/p>\n<\/li>\n<li>\n<p>You are collaborative, communicative and comfortable working closely with developers and technical artists.<\/p>\n<\/li>\n<\/ul>\n<p>You are curious about new technology and want to be part of building something new \u2014 not just contributing to a predefined pipeline.<\/p>\n<p><strong>Why Avanti?<\/strong><\/p>\n<p>We operate at the intersection of game development and regulated iGaming. Few companies globally combine motion capture, real-time engines and cloud infrastructure at this level.<\/p>\n<p>We are stable and growing rapidly. We are building technology that replaces traditional studio setups with scalable digital systems. We work with major operators and expand into new markets.<\/p>\n<p>You will join at a stage where:<\/p>\n<ul>\n<li>\n<p>Systems are evolving<\/p>\n<\/li>\n<li>\n<p>Realism is a competitive advantage<\/p>\n<\/li>\n<li>\n<p>Your work directly impacts the product experience<\/p>\n<\/li>\n<\/ul>\n<p>You get:<\/p>\n<ul>\n<li>\n<p>Stock option program in the future<\/p>\n<\/li>\n<li>\n<p>Wellness allowance &amp; gym membership<\/p>\n<\/li>\n<li>\n<p>Hybrid setup<\/p>\n<\/li>\n<li>\n<p>An English-speaking, technically ambitious team<\/p>\n<\/li>\n<\/ul>\n<p>This is an opportunity to work on lifelike digital humans in a real-time environment that operates at scale.<\/p>\n<p><strong>The Team<\/strong><\/p>\n<p>You will join the Live Experience Team (8 people). You will collaborate closely with Gameplay Developers and Technical Artists to ensure animation integrates seamlessly into the engine.<\/p>\n<p><strong>The Process<\/strong><\/p>\n<ul>\n<li>\n<p>Initial conversation<\/p>\n<\/li>\n<li>\n<p>Portfolio &amp; technical deep dive<\/p>\n<\/li>\n<li>\n<p>Final discussion with the Hiring Manager<\/p>\n<\/li>\n<\/ul>\n<p>If you are an Animator with strong motion capture experience and a passion for real-time realism \u2014 we would love to connect.<\/p>\n<p>Let\u2019s redefine what digital humans can look like in live interactive environments.<\/p>\n<\/p>\n<p><em>We are office-first company where, there is flexibility but we like to work together.<\/em><\/p>\n<p><em>This is a permanent full-time position at Avanti Studios.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>What if you could create lifelike digital humans \u2014 not for a cinematic, but for a continuously running real-time multiplayer platform? At Avanti, we combine advanced game technology with cloud infrastructure to build a new generation of interactive gaming experiences. Instead of traditional live studios, we create scalable digital environments powered by motion capture, AI-driven<\/p>\n","protected":false},"featured_media":0,"template":"","format":"standard","meta":{"job_description":"<p><em>What if you could create lifelike digital humans \u2014 not for a cinematic, but for a continuously running real-time multiplayer platform?<\/em><\/p><p><em>At Avanti, we combine advanced game technology with cloud infrastructure to build a new generation of interactive gaming experiences. Instead of traditional live studios, we create scalable digital environments powered by motion capture, AI-driven characters and real-time systems.<\/em><\/p><p><em>Now we are looking for an <\/em><strong><em>Animator<\/em><\/strong><em> who wants to push realism inside a real-time engine environment.<\/em><\/p><strong>The Role \u2013 Creating Lifelike Digital Humans<\/strong><p>You will work with motion capture data, refine it, shape it and implement it inside Unreal Engine to ensure seamless, believable animation flows.<\/p><p>Your focus will include:<\/p><ul><li><p>Clean and process motion capture data from live dealer performances<\/p><\/li><li><p>Translate live capture data into Metahuman character rigs<\/p><\/li><li><p>Refine and enhance mocap animations to ensure natural, fluid movement on Metahumans<\/p><\/li><li><p>Create transitional animations and blends between mocap sequences<\/p><\/li><li><p>Develop animation libraries for various dealer actions (card dealing, chip handling, gestures)<\/p><\/li><li><p>Work with Metahuman facial capture and animation systems<\/p><\/li><li><p>Collaborate with developers to implement animations in Unreal Engine<\/p><\/li><li><p>Optimize animations for real-time streaming performance<\/p><\/li><li><p>Maintain consistency and quality across all dealer animations<\/p><\/li><\/ul><p>The challenge is subtle but demanding: Characters must feel human, in their movement in the way they act. Not static and robotic, which is going to be fun!<\/p><p>Transitions must be seamless. Sequences must blend naturally. Movements must respond correctly to gameplay logic.<\/p><strong>Functional Skills<\/strong><p>We are specifically looking for:<\/p><ul><li><p>Proven experience working with <strong>motion capture pipelines<\/strong><\/p><\/li><li><p>Strong animation skills in <strong>Maya<\/strong><\/p><\/li><li><p>Experience implementing animation inside <strong>Unreal Engine<\/strong><\/p><\/li><li><p>Deep understanding of <strong>animation blending and state machines<\/strong><\/p><\/li><li><p>Strong understanding of human movement and body mechanics<\/p><\/li><li><p>Ability to work in a real-time production environment<\/p><\/li><\/ul><p>We are looking for someone who understands the full animation lifecycle \u2014 from capture to final in-engine implementation.<\/p><strong>Nice to Have<\/strong><ul><li><p>Experience working with Metahuman<\/p><\/li><li><p>Background in AAA, gaming or real-time interactive productions<\/p><\/li><li><p>Experience optimizing animation for performance in engine<\/p><\/li><\/ul><strong>Who You Are<\/strong><ul><li><p>You care deeply about realism.<\/p><\/li><li><p>You notice when something feels off \u2014 even if others don\u2019t.<\/p><\/li><li><p>You enjoy refining details until movement feels natural.<\/p><\/li><li><p>You understand both the artistic and technical side of animation.<\/p><\/li><li><p>You are collaborative, communicative and comfortable working closely with developers and technical artists.<\/p><\/li><\/ul><p>You are curious about new technology and want to be part of building something new \u2014 not just contributing to a predefined pipeline.<\/p><strong>Why Avanti?<\/strong><p>We operate at the intersection of game development and regulated iGaming. Few companies globally combine motion capture, real-time engines and cloud infrastructure at this level.<\/p><p>We are stable and growing rapidly. We are building technology that replaces traditional studio setups with scalable digital systems. We work with major operators and expand into new markets.<\/p><p>You will join at a stage where:<\/p><ul><li><p>Systems are evolving<\/p><\/li><li><p>Realism is a competitive advantage<\/p><\/li><li><p>Your work directly impacts the product experience<\/p><\/li><\/ul><p>You get:<\/p><ul><li><p>Stock option program in the future<\/p><\/li><li><p>Wellness allowance &amp; gym membership<\/p><\/li><li><p>Hybrid setup<\/p><\/li><li><p>An English-speaking, technically ambitious team<\/p><\/li><\/ul><p>This is an opportunity to work on lifelike digital humans in a real-time environment that operates at scale.<\/p><strong>The Team<\/strong><p>You will join the Live Experience Team (8 people). You will collaborate closely with Gameplay Developers and Technical Artists to ensure animation integrates seamlessly into the engine.<\/p><strong>The Process<\/strong><ul><li><p>Initial conversation<\/p><\/li><li><p>Portfolio &amp; technical deep dive<\/p><\/li><li><p>Final discussion with the Hiring Manager<\/p><\/li><\/ul><p>If you are an Animator with strong motion capture experience and a passion for real-time realism \u2014 we would love to connect.<\/p><p>Let\u2019s redefine what digital humans can look like in live interactive environments.<\/p><p><\/p><p><em>We are office-first company where, there is flexibility but we like to work together.<\/em><\/p><p><em>This is a permanent full-time position at Avanti Studios.<\/em><\/p>","must_have_list":[{"requirement_item":"Dokumenterad erfarenhet av motion capture pipelines"},{"requirement_item":"Starka animationskunskaper i Maya"},{"requirement_item":"Erfarenhet av animation i Unreal Engine"},{"requirement_item":"Djup f\u00f6rst\u00e5else f\u00f6r animationsblandning och tillst\u00e5ndsmaskiner"},{"requirement_item":"God f\u00f6rst\u00e5else f\u00f6r m\u00e4nsklig r\u00f6relse och kroppsmekanik"},{"requirement_item":"F\u00f6rm\u00e5ga att arbeta i realtidsproduktionsmilj\u00f6"}],"nice_to_have_list":[{"benefit_item":"Erfarenhet av Metahuman"},{"benefit_item":"Bakgrund inom AAA-spel eller realtidsinteraktiva produktioner"},{"benefit_item":"Erfarenhet av animationoptimering f\u00f6r prestanda i motor"}],"company_logo":"0","min_salary":"0","max_salary":"0","company_website":"","contact_phone":"","contact_email":"","apply_external_url":"https:\/\/jobs.recommendedby.se\/jobs\/7222005-animator\/applications\/new?promotion=1845648-arbetsformedlingen","job_title":"Animator","job_keywords":"animation, motion capture, Unreal Engine, Metahuman, realism","job_category":"Animator","job_location":"Stockholm","job_deadline":"2026-08-16","company_name":"Recommended by AB","published_at":"2026-03-02","job_type":"full-time","footnotes":""},"job-location":[387],"job-type":[379],"job-category":[27994],"class_list":["post-788999","career","type-career","status-publish","format-standard","hentry","job-location-stockholm","job-type-heltid","job-category-animator"],"_links":{"self":[{"href":"https:\/\/wp.jsweden.com\/sv\/wp-json\/wp\/v2\/career\/788999","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/wp.jsweden.com\/sv\/wp-json\/wp\/v2\/career"}],"about":[{"href":"https:\/\/wp.jsweden.com\/sv\/wp-json\/wp\/v2\/types\/career"}],"version-history":[{"count":0,"href":"https:\/\/wp.jsweden.com\/sv\/wp-json\/wp\/v2\/career\/788999\/revisions"}],"wp:attachment":[{"href":"https:\/\/wp.jsweden.com\/sv\/wp-json\/wp\/v2\/media?parent=788999"}],"wp:term":[{"taxonomy":"job-location","embeddable":true,"href":"https:\/\/wp.jsweden.com\/sv\/wp-json\/wp\/v2\/job-location?post=788999"},{"taxonomy":"job-type","embeddable":true,"href":"https:\/\/wp.jsweden.com\/sv\/wp-json\/wp\/v2\/job-type?post=788999"},{"taxonomy":"job-category","embeddable":true,"href":"https:\/\/wp.jsweden.com\/sv\/wp-json\/wp\/v2\/job-category?post=788999"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}