{"id":789001,"date":"2026-08-12T22:53:03","date_gmt":"2026-08-12T22:53:03","guid":{"rendered":"https:\/\/wp.jsweden.com\/careerscareer\/sawirqaade-animation\/"},"modified":"2026-08-12T22:53:03","modified_gmt":"2026-08-12T22:53:03","slug":"sawirqaade-animation","status":"publish","type":"career","link":"https:\/\/wp.jsweden.com\/so\/careerscareer\/sawirqaade-animation\/","title":{"rendered":"Sawirqaade Animation"},"content":{"rendered":"<p>Hordhac:<br \/>\nMaxaa dhici lahaa haddii aad abuuri lahayd dad dijital ah oo nool \u2014 kaliya maahan filimaan, laakiin madal ciyaaraha badan ee wakhtiga-dhabta ah oo si joogto ah u shaqaysa? Avanti, waxaan isku darnaa teknoolojiyadda ciyaaraha horumarsan iyo kaabayaasha daruuraha si aan u dhisno jiilka cusub ee ciyaaraha isdhexgalka leh. Waxaan abuurnaa deegaan digital oo ballaaran oo ku shaqeeya mooshinka qabashada, jilayaasha AI iyo nidaamyada waqtiga-dhabta ah beddelka studio-yada tooska ah.<\/p>\n<p>Mas&#8217;uuliyadaha:<br \/>\n&#8211; Nadiifi oo hagaaji xogta mooshinka qabashada ee bandhigyada tooska ah ee dealer-ka.<br \/>\n&#8211; U beddel xogta qabashada tooska ah rigs-ka jilayaasha Metahuman.<br \/>\n&#8211; Hagaaji oo kobci animations-ka mooshinka qabashada si loo helo dhaqdhaqaaq dabiici ah oo jilayaasha Metahuman ah.<br \/>\n&#8211; Abuur animations kala-guurka iyo isku-dhafka u dhexeeya taxanaha mooshinka qabashada.<br \/>\n&#8211; Horumari maktabado animation oo loogu tala galay tallaabooyinka dealer-ka (gacan saaridda kaararada, maaraynta chips, tilmaamaha).<br \/>\n&#8211; La shaqee nidaamyada wajiga qabashada iyo animation-ka Metahuman.<br \/>\n&#8211; Wada shaqee horumariyeyaasha si aad u hirgeliso animations-ka gudaha Unreal Engine.<br \/>\n&#8211; Hagaaji animations-ka si ay ugu shaqeeyaan real-time streaming.<br \/>\n&#8211; Ilaali joogteynta iyo tayada animations-ka dealer-ka oo dhan.<\/p>\n<p>Shuruudaha:<br \/>\n&#8211; Khibrad la xaqiijiyay oo ku saabsan mooshinka qabashada.<br \/>\n&#8211; Xirfad sare oo animation ah oo ku saabsan Maya.<br \/>\n&#8211; Khibrad ku saabsan hirgelinta animation gudaha Unreal Engine.<br \/>\n&#8211; Faham qoto dheer oo ku saabsan isku-dhafka animation iyo mashiinnada xaaladda.<br \/>\n&#8211; Faham xooggan oo ku saabsan dhaqdhaqaaqa aadanaha iyo hab-dhiska jidhka.<br \/>\n&#8211; Kartida inaad ka shaqeyso jawi wax-soo-saarka waqtiga-dhabta ah.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hordhac: Maxaa dhici lahaa haddii aad abuuri lahayd dad dijital ah oo nool \u2014 kaliya maahan filimaan, laakiin madal ciyaaraha badan ee wakhtiga-dhabta ah oo si joogto ah u shaqaysa? Avanti, waxaan isku darnaa teknoolojiyadda ciyaaraha horumarsan iyo kaabayaasha daruuraha si aan u dhisno jiilka cusub ee ciyaaraha isdhexgalka leh. Waxaan abuurnaa deegaan digital oo<\/p>\n","protected":false},"featured_media":0,"template":"","format":"standard","meta":{"job_description":"Hordhac: Maxaa dhici lahaa haddii aad abuuri lahayd dad dijital ah oo nool \u2014 kaliya maahan filimaan, laakiin madal ciyaaraha badan ee wakhtiga-dhabta ah oo si joogto ah u shaqaysa? Avanti, waxaan isku darnaa teknoolojiyadda ciyaaraha horumarsan iyo kaabayaasha daruuraha si aan u dhisno jiilka cusub ee ciyaaraha isdhexgalka leh. Waxaan abuurnaa deegaan digital oo ballaaran oo ku shaqeeya mooshinka qabashada, jilayaasha AI iyo nidaamyada waqtiga-dhabta ah beddelka studio-yada tooska ah. Mas'uuliyadaha: - Nadiifi oo hagaaji xogta mooshinka qabashada ee bandhigyada tooska ah ee dealer-ka. - U beddel xogta qabashada tooska ah rigs-ka jilayaasha Metahuman. - Hagaaji oo kobci animations-ka mooshinka qabashada si loo helo dhaqdhaqaaq dabiici ah oo jilayaasha Metahuman ah. - Abuur animations kala-guurka iyo isku-dhafka u dhexeeya taxanaha mooshinka qabashada. - Horumari maktabado animation oo loogu tala galay tallaabooyinka dealer-ka (gacan saaridda kaararada, maaraynta chips, tilmaamaha). - La shaqee nidaamyada wajiga qabashada iyo animation-ka Metahuman. - Wada shaqee horumariyeyaasha si aad u hirgeliso animations-ka gudaha Unreal Engine. - Hagaaji animations-ka si ay ugu shaqeeyaan real-time streaming. - Ilaali joogteynta iyo tayada animations-ka dealer-ka oo dhan. Shuruudaha: - Khibrad la xaqiijiyay oo ku saabsan mooshinka qabashada. - Xirfad sare oo animation ah oo ku saabsan Maya. - Khibrad ku saabsan hirgelinta animation gudaha Unreal Engine. - Faham qoto dheer oo ku saabsan isku-dhafka animation iyo mashiinnada xaaladda. - Faham xooggan oo ku saabsan dhaqdhaqaaqa aadanaha iyo hab-dhiska jidhka. - Kartida inaad ka shaqeyso jawi wax-soo-saarka waqtiga-dhabta ah.","must_have_list":[{"requirement_item":"Khibrad la caddeeyay oo ku saabsan mooshinka qabashada"},{"requirement_item":"Xirfad sare oo animation ah Maya"},{"requirement_item":"Khibrad ku saabsan hirgelinta animation gudaha Unreal Engine"},{"requirement_item":"Faham qoto dheer oo ku saabsan isku-darka animation iyo mashiinnada xaaladda"},{"requirement_item":"Faham xooggan oo ku saabsan dhaqdhaqaaqa aadanaha iyo hab-dhiska jidhka"},{"requirement_item":"Awood u lahaanshaha shaqada jawi wax-soo-saar wakhti-dhab ah"}],"nice_to_have_list":[{"benefit_item":"Khibrad shaqo oo leh Metahuman"},{"benefit_item":"Asalka AAA, ciyaaraha ama wax-soo-saarka is-dhexgalka waqtiga-dhabta ah"},{"benefit_item":"Khibrad ku saabsan hagaajinta animation ee waxqabadka gudaha engine-ka"}],"company_logo":"0","min_salary":"0","max_salary":"0","company_website":"","contact_phone":"","contact_email":"","apply_external_url":"https:\/\/jobs.recommendedby.se\/jobs\/7222005-animator\/applications\/new?promotion=1845648-arbetsformedlingen","job_title":"Sawirqaade Animation","job_keywords":"animation, qabashada mooshinka, Unreal Engine, Metahuman, dhab-nol","job_category":"Sawirqaade Animation","job_location":"Stockholm","job_deadline":"2026-08-16","company_name":"Recommended by AB","published_at":"2026-03-02","job_type":"full-time","footnotes":""},"job-location":[389],"job-type":[381],"job-category":[27996],"class_list":["post-789001","career","type-career","status-publish","format-standard","hentry","job-location-stockholm","job-type-wakhti-buuxa","job-category-sawirqaade-animation"],"_links":{"self":[{"href":"https:\/\/wp.jsweden.com\/so\/wp-json\/wp\/v2\/career\/789001","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/wp.jsweden.com\/so\/wp-json\/wp\/v2\/career"}],"about":[{"href":"https:\/\/wp.jsweden.com\/so\/wp-json\/wp\/v2\/types\/career"}],"version-history":[{"count":0,"href":"https:\/\/wp.jsweden.com\/so\/wp-json\/wp\/v2\/career\/789001\/revisions"}],"wp:attachment":[{"href":"https:\/\/wp.jsweden.com\/so\/wp-json\/wp\/v2\/media?parent=789001"}],"wp:term":[{"taxonomy":"job-location","embeddable":true,"href":"https:\/\/wp.jsweden.com\/so\/wp-json\/wp\/v2\/job-location?post=789001"},{"taxonomy":"job-type","embeddable":true,"href":"https:\/\/wp.jsweden.com\/so\/wp-json\/wp\/v2\/job-type?post=789001"},{"taxonomy":"job-category","embeddable":true,"href":"https:\/\/wp.jsweden.com\/so\/wp-json\/wp\/v2\/job-category?post=789001"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}